A list of all available classes, their attributes and skills. Based on version 2.20 available on Android, including Haunted Fall DLC. PC version should be the same.
Please note: In-game upgrade descriptions do not always correctly inform about stats increase (e.g. the dialog says you'll get X HP, but you'll receive a different amount). The skill tables below should be much closer to the real stat increase.
Barbarian
Unlock: The Barbarian can be unlocked from a quest involving Goblin's Hideout. It starts at Journey Village requesting a Deliver to Goblin's Hideout.
An unstable tone combination that deals damage to all targets.
Level
Cost
Damage
1
3 MP
2
2-10
+3 MP
+1.5
10
30 MP
16
11-20
+2.25 MP
+1.125
20
53 MP
27
21-?
+1.5 MP
+0.75
Damage is increased based on Magic point amount at a 0.14 damage/MP rate. Healing is not affected by this. For example, at skill level 10 with 100 MP, Dissonance does 30 damage (not 16).
Harmonic Movement[]
The bard plays a harmonic note that heals a friendly target and himself.
Level
Cost
Heal
1
4 MP
10 HP
2-10
+2 MP
+7 HP
10
22 MP
73 HP
11-20
+1.5 MP
+5.25 HP
20
37 MP
126 HP
21-?
+1 MP
+3.5 HP
Octavarium[]
The bard sings a song that heals every group member for 2 turns.
Level
Cost
Heal
1
3 MP
3 HP
2-10
+2 MP
+3 HP
10
21 MP
30 HP
11-20
+1.5 MP
+2.25 HP
20
36 MP
53 HP
21-?
+1 MP
+1.5 HP
Power Chord[]
The bard plays the root note of the chord, raising all your group's attack for 5 turns.
A circle of heal that restores HP of all your group members.
Level
Cost
Heal
1
3 MP
4 HP
2-10
+2 MP
+4 HP
10
21 MP
40 HP
11-20
+1.5 MP
+3 HP
20
36 MP
70 HP
21-?
+1 MP
+2 HP
Restoration[]
A single heal that restores HP of your wounded target.
Level
Cost
Heal
1
4 MP
15 HP
2-10
+1.5 MP
+10 HP
10
18 MP
105 HP
11-20
+1.125 MP
+7.5 HP
20
29 MP
180 HP
21-?
+0.75 MP
+5 HP
Smite[]
Smite a target dealing divine damage and healing yourself.
Level
Cost
Damage
Heal
1
2 MP
6
5 HP
2-10
+1 MP
+3
+4 HP
10
11 MP
33
41 HP
11-?
+1 MP
+3
+3 HP
20
21 MP
63
71 HP
Smite damage is increased based on Magic point amount at a 0.14 damage/MP rate. For example, level 10 Smite with 100 MP deals 47 damage. Healing is not affected by this.
Weakening[]
Weakens a target plus two adjacent foes by reducing their attack for 2 turns.
Deals Nature based damage while inflicting the target with 10% Bleed status for 2 turns.
Level
Cost
Damage
1
3 MP
110%
2 - 10
+1 MP
+5%
10
12 MP
155%
11+
+0.75 MP
+3.75%
20
19 MP
193%
30
27 MP
230%
40
35 MP
268%
50
42 MP
305%
Regeneration[]
Heals an ally for the next 2 turns.
Level
Cost
Heal
1
3 MP
8 HP
2 - 10
+2 MP
+6 HP
10
21 MP
62 HP
11+
+1.5 MP
+4.5 HP
20
36 MP
107 HP
30
51 MP
152 HP
40
66 MP
197 HP
50
81 MP
242 HP
Hibernate[]
Inflicts Sleep status on a target while reducing its Nature resistance. When hit, the target wakes and gets a critical damage.
Level
Cost
Duration
Nature Resistance
1
2 MP
1 turn
-2%
2 - 10
+1 MP
+1 turn
+ (-3%)
10
11 MP
10 turns
-29%
11+
+0.75 MP
+0.75 turn
+ (-2.25%)
20
18 MP
17 turns
-52%
30
26 MP
25 turns
-74%
40
34 MP
33 turns
-97%
50
41 MP
40 turns
-119%
Gaia's Blessing[]
Restores the entire party's MP.
Level
Cost
MP Recovery
Real Cost*
1
8 MP
5 MP
3 MP
2 - 10
+4 MP
+3 MP
+1 MP
10
44 MP
32 MP
12 MP
11+
+3 MP
+2.25 MP
+0.75 MP
20
74 MP
55 MP
19 MP
30
104 MP
77 MP
27 MP
40
134 MP
99 MP
35 MP
50
164 MP
122 MP
42 MP
The real cost of the spell computed as (cost - recovery), provided you don't have full or near-full mana bar. First, the recovery MPs are added (but they can't go above maximum MP) and only then the cost of the spell is deducted. For example, if you had 10 MP out of 20 MP maximum and cast level 1 Gaia's Blessing, you would end up with 7 MP afterwards. If you had 18 MP, you would end up with 12 MP.
Hunter
Unlock: At Default Village, complete the collection quests for red apples, green apples, then carrots (note: carrots can be bought).
Mage skills are displayed in-game with the character's magic stat included in the damage. These charts show the minimum damage with no magic counted in. In reality, your damage will increase with 0.14 damage/magic point rate.
Fireball[]
A big ball of fire that deals damage and burns your target for 2 turns.
Level
Cost
Hit Dmg
Burn Dmg
1
5 MP
7
2
2+
+1.5 MP
+4
+1
10
19 MP
43
11
20
34 MP
83
21
30
49 MP
123
31
40
64 MP
163
41
50
79 MP
203
51
For example, with 400 magic points, level 20 fireball does 139 hit + 78 burn damage.
Deep Freeze[]
A cold blast that deals damage and stuns your target for 1 turn. Lowers Magical resistance.
Level
Cost
Damage
Magical resistance
1
6 MP
3
-2%
2+
+2 MP
+4
+ (-3%)
10
24 MP
39
-29%
20
44 MP
79
-59%
30
64 MP
119
-89%
40
84 MP
159
-119%
50
104 MP
199
-149%
For example, with 400 magic points, level 20 deep freeze deals 135 damage.
Mana Stream[]
(Passive) The power of mana flows through your veins. You gain extra MP. MP also increases spell damage (0.14 damage per MP).
Level
MP
1
6
2+
+4
10
42
20
82
30
122
40
162
50
202
Meteor[]
A huge meteor that falls from the sky dealing damage to every foe in battle.
Level
Cost
Damage
1
10 MP
3
2+
+2.5 MP
+2
10
33 MP
21
20
58 MP
41
30
83 MP
61
40
108 MP
81
50
133 MP
101
For example, with 400 magic points, level 20 meteor does 97 damage.
Necromancer
Unlock: At Default Village, complete the Escort Elder quest.
(Passive) Increases attack and adds mana-drain as a percentage of every normal attack.
Level
Bonus Attack
MP Drain
1
1
40%
2-10
+1
+5%
10
10
85%
11-?
+0.75
+3.75%
20
18
123%
Help from Below[]
The target and his neighbors gets HP steal and critical % increase for 5 turns.
Level
Cost
HP steal
Bonus Critical
1
10 MP
10%
5%
2-10
+4 MP
+5%
+2%
10
46 MP
55%
23%
11-?
+3 MP
+3.75%
+1.5%
20
76 MP
93%
38%
Summon Minion[]
The necromancer summons a minion to damage its target for 4 turns and lowers all its resistances.
Level
Cost
Damage
All Resistances
1
10 MP
4
-2%
2-?
+6 MP
+6
+ (-2%)
10
64 MP
58
-20%
20
124 MP
118
-40%
Damage is increased based on Magic point amount at a 0.14 damage/MP rate. For example, at skill level 10 with 100 MP, Summon Minion does 72 damage (not 58).
Shaman skills are displayed in-game with the character's magic stat included in the damage. These charts show the minimum damage with no magic counted in. In reality, your damage will increase with 0.14 damage/magic point rate.
Hurricane[]
A cyclone that deals nature damage on all foes in battle and again on the next turn.
Level
Cost
Initial Damage
Next Turn Damage
1
10 MP
2
2
2+
+4 MP
+2
+1
10
46 MP
20
11
20
86 MP
40
21
Static Field[]
Empowers your target and adjacents with elemental magic raising your target's magic for 5 turns.
Level
Cost
Bonus Magic
1
3 MP
10
2+
+1 MP
+8
10
12 MP
82
20
22 MP
162
Thunderstorm[]
A violent thunderstorm that deals nature damage on your target and its adjacent foes.
Level
Cost
Damage
1
5 MP
4
2+
+2 MP
+3
10
23 MP
31
20
43 MP
61
Vine Trap[]
Vines appear from under your target and trap it on the ground, dealing nature damage per turn.
Level
Cost
Initial Damage
Next Turn Damage*
Duration
1
3 MP
3
2
1 turn
2-10
+2 MP
+3
+2
+1 turn
10
21 MP
30
20
10 turns
11-?
+2 MP
+3
+2
+0.75 turn
20
41 MP
60
40
18 turns
* Just an estimation, because in-game skill description doesn't show it.
Your cat familiar grants you initiative and magic.
Level
Bonus initiative
Bonus magic
1
1
2
2+
+1
+2
10
10
20
20
20
40
Life Drain[]
Deal magical damage to every foe in battle. Restore HP to all group members.
Level
Cost
Damage
Heal
1
3 MP
1
1 HP
2+
+3 MP
+1
+1 HP
10
30 MP
10
10 HP
20
60 MP
20
20 HP
Damage is increased based on Magic point amount at a 0.14 damage/MP rate. For example, with 140 magic points, level 10 Life Drain does 30 damage (but still restores just 10 HP).
Nightmare[]
Deal magical damage and sleep your target for 3 turns.
Level
Cost
Damage
1
2 MP
104%
2-10
+4 MP
+4%
10
38 MP
140%
11-?
+3 MP
+3%
20
68 MP
170%
Ward[]
Protect a target from the next incoming damage. Restore HP to your target every turn while warded.