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Druid ‣ Druid Skills

Feral Rage[]

Druid s1

Deals Nature based damage while inflicting the target with 10% Bleed status for 2 turns.

Level Cost Damage
1 3 MP 110%
2 - 10 +1 MP +5%
10 12 MP 155%
11+ +0.75 MP +3.75%
20 19 MP 193%
30  27 MP 230%
40 35 MP 268%
50 42 MP 305%

Regeneration[]

Druid s2

Heals an ally for the next 2 turns.

Level Cost Heal
1 3 MP 8 HP
2 - 10 +2 MP +6 HP
10 21 MP 62 HP
11+ +1.5 MP +4.5 HP
20 36 MP 107 HP
30 51 MP 152 HP
40 66 MP 197 HP
50 81 MP 242 HP

Hibernate[]

Druid s3

Inflicts Sleep status on a target while reducing its Nature resistance. When hit, the target wakes and gets a critical damage.

Level Cost Duration Nature Resistance
1 2 MP 1 turn -2%
2 - 10 +1 MP +1 turn + (-3%)
10 11 MP 10 turns  -29%
11+ +0.75 MP +0.75 turn + (-2.25%)
20 18 MP 17 turns -52%
30 26 MP 25 turns -74%
40 34 MP 33 turns -97%
50 41 MP 40 turns -119%

Gaia's Blessing[]

Druid s4

Restores the entire party's MP.

Level Cost MP Recovery Real Cost*
1 8 MP 5 MP 3 MP
2 - 10 +4 MP +3 MP +1 MP
10 44 MP 32 MP 12 MP
11+ +3 MP +2.25 MP +0.75 MP
20 74 MP 55 MP 19 MP
30 104 MP 77 MP 27 MP
40 134 MP 99 MP 35 MP
50 164 MP 122 MP 42 MP
  • The real cost of the spell computed as (cost - recovery), provided you don't have full or near-full mana bar. First, the recovery MPs are added (but they can't go above maximum MP) and only then the cost of the spell is deducted. For example, if you had 10 MP out of 20 MP maximum and cast level 1 Gaia's Blessing, you would end up with 7 MP afterwards. If you had 18 MP, you would end up with 12 MP.
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